The Veil Weapons: Stats, Abilities & Where to Get

Enhance any weapon at the blacksmith with gems and Ichor. Boss sources are detailed on the bosses page; accessories that pair with these weapons (Magma Stone, Bone Gauntlet) are on the items page.

Melee weapons

Melee weapons, checked 2026-09-13
WeaponTypeRarityBaseCritCooldownWhere to getAbilities
Wanderer's BladeSwordUncommon11160.7sUncommon Veil chests, random item spotsDefault sword critical
Flint CutlassSwordUncommon11160.7sUncommon Veil chests, random item spotsDefault sword critical
Wind BladeSwordUncommon11160.7sUncommon Veil chests, random item spotsWind Cyclone: the critical summons a cyclone that pushes enemies away
Verdant ThornSwordUncommon11160.7sChests and item spotsNone listed
Hiveling ArmSwordUncommon11160.7sDrops from most zomboid Hiveling mobs; also a Florist quest itemPutrid passive: the critical applies Rot (Deepshaken)
Sahara SlicerDaggerUncommon770.5sChests and item spotsNone listed
Geode DaggerDaggerUncommon770.5sChests and item spotsNone listed
Navy TuskbladeGreatswordUncommon16161.1sChests and item spotsNone listed
BonesaberGreatswordUncommon16161.1sChests and item spotsNone listed
Bare BladeGreatswordUncommon16161.1sChests and item spotsNone listed
Testament's EdgeGreatswordRare17.517.51.1sRare Veil chests, random item spotsCascade of Light (V): 9 beams of light, 10 damage each, apply Light; about 90 damage over time on large bosses
Inferno ForkSpearElite17.5200.85sCambions, 1/50Hellfire (T): homing fireball, 25 damage, Fire. Hot! (V): sets you and nearby targets on fire. Scorchcast passive: while burning, attacks shoot a fiery trident for 4
Breaker BladeGreatswordElite20201.1sElite Veil chests, random item spotsSeismic Descent (T): 35 damage slam that blurs. Morale Breaker (V): -10% resistance to enemies in range. Sharp passive: critical applies Bleed. Pairs with Bone Gauntlet (Marrowrend, +12% damage to bleeding targets)
BrimlashSwordElite14200.7sSmelter Demon, guaranteed (max 3 per player)Pillar Eruption (T): 4 fire pillars, 15 each. Raging Burst (V): 30-damage explosion. Undying Flame passive: below 25% HP the flames turn Azure and Pillar Eruption gains a pillar
Weeping SoreGreataxeElite2022.51.1sThe Festering Wound, guaranteed (max 3)Withering Cascade (T): three 12-damage slams with Rot. Plague Swamp (V): a large rot pool. Putrid passive: critical applies Rot. Pot Guy: the swamp is the reason to use it
Dread's DecreeGreatswordElite20201.1sThe Crowned Nothing (max 2) or the UnfinishedVoid Slicer (T): 20-damage spin slash with Purgatory Flames. Sacrificial Stab (V): 5 orbs that explode for 15 each. Voidtouched passive: critical briefly blinds
ShatterpointRapierElite11.58.50.6sThe Unfinished, guaranteed (max 2)Prism Rend (T): 14 slashes of 1.5 with a 1.4-second stun. Crystal Skewer (V): 30 damage, Shattered and Bleed, plus 10 on shatter. Crystallization passive: 20% chance to apply Shattered
Storm RulerSwordEliteThe StormcallerThunder strike that hits nearby mobs while you attack (Deepshaken); stats not on the Fandom wiki yet
Scourge of DiseaseSwordLegendary16.5150.7sThe Festering Wound, 1/20Blighted Dance: the critical becomes a 15-damage dash chainable 3 times. The Reap (T): 40 damage with Rot and a blind. Spiral of Infestation (V): drill dash, 6 per tick with Rot. Gaze of the Wound (Y): an eye that intimidates every 2 seconds. Unusable until the mastery is unlocked in the Pale Beyond
ArmageddonGreatswordLegendary233.51.1sSmelter Demon, 1/75 (Fandom); also reported from the Festering WoundSun of Damnation: the critical fires a chaos orb, 3.5 damage over time with Fire. Hell's Orbit (T): spinning frenzy, 4 per hit with Fire. Infernal Lance (V): 3 hellfire beams, 20 each. Tether of Oblivion (Y): grab and pull for 10
Elegy of the TidesSpearLegendary19250.85sThe Cell of Life, rareGeyser critical for 25 with Wet. Drowning Choir (T): 19 then a water barrage of 1s. Rising Leviathan (V): rising slashes of 6. Ward of Sanctification (Y): +15% resistance for you and allies. Wet makes the Lightning enchant shock twice as often
SpellweaverRapierLegendaryHand any legendary weapon plus 100 Offerings to the wizard in the Twenty Shelves (Pale hidden library); needs Melee MasteryT: bomb jump with Starfire. V: i-frames and teleports to every enemy nearby. Y: auto-tracking stars that string the target; R detonates for a true stun (Its_Nin, 9-11)
Vine BladeSwordLegendaryBeating the Festering Wound (Jozu)Not documented beyond Jozu calling its move the coolest in the game

Magic weapons

WeaponRaritySpell damageStaminaWhere to getAbilities
Staff of SparklingCommon118Starter-tier chestsNone
Sapphire StaffUncommon1510ChestsNone listed
Flare BoltRareEarly chests (Deepshaken)Cast only, no active ability
Shadowbeam StaffRare1310Veil chests, low chanceShadowbeam: a violet beam that ricochets off walls up to 6 times, 13 damage with Shadow Fire. Fandom calls it one of the best cast weapons in the game
Melting PotEliteSmelter DemonHigh damage with Fire if aimed well (Pot Guy)
Morning WakeEliteLate Disease EraAuto-targeting projectiles that apply Burn; Pot Guy's number one pick, doubles up with Magma Stone
SpectreLegendaryNot documentedThe ranged build Good Game Gaming used to clear the Cell of Life at about 50 DPS

Summon weapons

WeaponRarityWhere to getAbilities
Imp StaffRareImps in the Scorch BasinNow capped at two summons after a nerf
Willow LanternEliteWraiths, 1/50Summons Wraiths and can open two Wraith portals
Nimbus RodEliteAngry Nimbus (spawns in rain), 1/25More than five cloud summons; Pot Guy's best early summon weapon

Source: the-veil.fandom.com weapon pages (read September 13, 2026) plus creator drop reports; base and critical damage, cooldown and delays are the Fandom stat blocks.

Weapon data checked:

Weapon FAQ

How do weapon rarities work in The Veil?

Common and uncommon weapons have no abilities. Rare weapons get a passive or one ability, elite weapons one or two actives plus a passive, and legendary weapons need a Mastery Oath before they answer you.

Why can I not use my legendary weapon?

Legendary and above weapons are locked behind Mastery Oaths. Hand a legendary of that type to Valor (melee, Coliseum), Thunder (magic, blue mushroom area) or the Summoner in the Sky (summons, Sky's Reach), finish the oath quest, and the weapon works. Carvos in the castle resets an oath.

What are the best early weapons?

Pot Guy's three: Willow Lantern (Wraiths, 1/50), Nimbus Rod (Angry Nimbus in rain, 1/25) and Morning Wake once you can farm it. Shadowbeam Staff is the strongest cast weapon obtainable before any boss.

What does cast damage mean?

Any damage from magic: staffs, wands and cast abilities. Goblin and Underling boost it; Gemhead boosts summon damage instead.